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The Workflow of Game Development: The Journey, a location based game

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Please note: This tutorial is based on Symbian OS 6, therefore it will not directly work with the latest SDKs and phones. Please take a look at the newer tutorials for up-to-date information!

This paper describes the experience gained during the development of a location-based adventure game for Symbian OS. It aims to aid new developers in getting to grips with Symbian OS. To provide a more practical background, an innovative game called Journey has been developed. Based on this, several components of Symbian OS and Series 60 are described, which lack documentation or where a working implementation might be more useful than reading the theoretical basics.

The game was developed using Microsoft Visual C++ 6 and is based on Symbian OS 6.1.

Contents:

  • Location determination by getting the Cell ID
  • Using the Rich Text Editor Control
  • Localizing both menus and ingame text
  • File Access
  • Bimap Handling
  • Optimizing the Visual C++ Workspace for Series 60 development
  • Simplifying common tasks

Additional information:

Released: May 2004
Based on: Symbian OS 6, S60 1.x
Published: Symbian Developer Network, FH Hagenberg

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